new init api and start auth
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using uWine.Core.Domain.Entities;
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using uWine.Core.Domain.Repositories;
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namespace uWine.Core.Infrastructure.Services
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{
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public class AuthenticationService
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{
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readonly IAuthenticationRepository _authenticationRepository;
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public AuthenticationService(IAuthenticationRepository authenticationRepository)
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{
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_authenticationRepository = authenticationRepository;
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}
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public bool IsAuthenticated(User user)
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{
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return _authenticationRepository.Valid(user);
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}
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}
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}
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@@ -0,0 +1,40 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using uWine.Core.Domain.Entities;
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using uWine.Core.Domain.Repositories;
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namespace uWine.Core.Infrastructure.Services
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{
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public class OwnerService
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{
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IOwnerRepository _ownerRepository;
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IAddressRepository _addressRepository;
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IContactRepository _contactRepository;
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IVineyardRepository _vineyardRepository;
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public OwnerService(
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IOwnerRepository ownerRepository,
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IAddressRepository addressRepository,
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IContactRepository contactRepository,
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IVineyardRepository vineyardRepository
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)
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{
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_ownerRepository = ownerRepository;
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_addressRepository = addressRepository;
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_contactRepository = contactRepository;
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_vineyardRepository = vineyardRepository;
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}
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public Owner FillData(Owner owner)
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{
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owner.Addresses =_addressRepository.OwnerAddresses(owner.Id);
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owner.Contacts = _contactRepository.OwnerContacts(owner.Id);
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owner.Vineyards = _vineyardRepository.GetOwnerVineyards(owner.Id);
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return owner;
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}
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}
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}
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